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Re: Xbox support question
- From: "Aaron W. LaFramboise" <aaron98wiridge9 at aaronwl dot com>
- To: Myria <myriachan at cox dot net>
- Cc: binutils at sources dot redhat dot com
- Date: Sun, 10 Oct 2004 19:17:56 -0500
- Subject: Re: Xbox support question
- References: <003301c4aef0$d09b28b0$0300a8c0@missy>
Myria wrote:
> 1. Subsystem type is defaulted to 14 (IMAGE_SUBSYSTEM_XBOX in ~2002+
> Microsoft header winnt.h)
> 2. Default PE base address for subsystem xbox is 0x00020000.
> 3. Default entry point for subsystem xbox is mainCRTStartup.
I am not personally interested in Xbox programming.
However, since you'd need special build machinery in this case to do
conversion from PE to XBE anyway, is it really that much of a burden to
use the command line options that accomplish all of the above? Also,
Filip Navara recently submitted some fixes towards fixing -pie on PE.
It seems a little odd to add Xbox support to binutils when such support
is only useful for complementing some other unspecified required Xbox tools.
Is it a lot of work to cause binutils to be able to handle XBE directly?
Is XBE similar to any of the other object formats binutils uses?
Aaron W. LaFramboise