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Re: [PATCH] Speed up bfd_dwarf2_find_nearest_line for very big binaries.


Hi Doug,

    I have implemented an arange set based on the splay tree in
libiberty.  The arange set replaces some uses of the singly linked
list of aranges in dwarf2.c, which is extremely inefficient for big
binaries.

Thanks for submitting this patch. Please accept my apologies for taking so long to getting round to reviewing it.


The patch is fine, and I have checked it in. I did leave out the testsuite however as I felt that it was not really necessary.

Cheers
  Nick


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