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How is . = 0xADDR different from using MEMORY?


Hi. I've been trying to move from using . = 0xABCD1234 in my linker script to put sections in the right place, to using the MEMORY command. But it's not behaving as I would expect.

I have the following sections in the (working) script (there are more, but this should serve for the example):

SECTIONS
{
	. = 0x80008000;
	
	. = ALIGN(4);
	.text :
	{
		obj/start.o(.text);
		src/Interrupts.o(.text);
		
		. = ALIGN(4);
		__gVectorsStart = .;
		KEEP (obj/vectors.o(.text));
		__gVectorsEnd = .;
		
		. = ALIGN(4);
		*(.text);
	}

	. = ALIGN(4);
	.bss :
	{
		__bss_start = .;
		__bss_start__ = .;
		/* first the real BSS data */
		*(.bss)
		*(COMMON)

		/* and next the stack */
		. = ALIGN(4);

		/* allocate an 8kB stack */		
		. = . + 8 * 1024;

		__stack_end = .;
		__bss_end = .;
		__bss_end__ = .;
	}
	
	. = ALIGN(1024 * 1024);
	
	.frameBuffer :
	{
		__gFrameBufferSectionStart = .;
		*(.frameBuffer)
		__gFrameBufferSectionEnd = .;
	}
	
	. = ALIGN(16 * 1024 * 1024);
	
	.mmuTables :
	{
		*(.mmuTables)
	}
	
}



If I do this, I get what I would expect: a 16MB+-sized binary (because of the 16MB alignment of .mmuTables). If instead, I add this:

MEMORY
{
	dram (wx) :		org = 0x80008000,	len = 128M
	
	vectors (wx) :		org = 0x00000000,	len = 1M
	theCaddo (wx) :		org = 0x5C000000,	len = 32K
	bootRomData (rw) :	org = 0x5C008000,	len = 48K
	sram (wx) :		org = 0x5C014000,	len = 688K
	rom (rw) :		org = 0x5E000000,	len = 64K
	monitor (rwx) :		org = 0x80000000,	len = 32K
	
}

and append ">dram" to each section above, and remove the . = 0x80008000 at the top, I get a 4 MB+ binary.

This is all in an effort to place my sections closer together in the image, but I'm not there yet. I just wanted to get the memory map part working correctly. Any idea what's going on?

TIA,
Rick


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