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On Mon, 2003-07-21 at 15:25, Gary R. Van Sickle wrote: > Well, my current code appears to work if changed to do that. But then > OnAcceptActivate() is equivalent to my original return value changes (i.e. just > leave OnActivate() empty and OnAcceptActivate() is your message handler). Maybe I'm not being clear. OnAcceptActivate should be -exactly- one line. bool AntiVirusPage::OnAcceptActivate() { return KnownAVspresent; } OnAcceptActivate is not intended to be, and never will be a message handler. > I'm not sure that this whole thing doesn't set an ugly precedent. Do we do this > for *every* message coming down the pipe? > > if(OnAreYouGoingToDoAnythingInDraw()) > { > OnDraw(); > } No, as there is a fundamental difference between the two: deciding to be 'unavilable' for activation changes the user interface - the driver needs to move onto the next dialog. skipping drawing does not. Rob -- GPG key available at: <http://members.aardvark.net.au/lifeless/keys.txt>.
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