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Re: OpenGL hardware Acceleration
- From: Alexander Gottwald <alexander dot gottwald at s1999 dot tu-chemnitz dot de>
- To: cygwin-xfree at cygwin dot com
- Date: Mon, 15 Dec 2003 16:43:27 +0100 (MET)
- Subject: Re: OpenGL hardware Acceleration
- References: <NGBBJFOGOMEECCOMBFLDIEMFFPAA.burke@amieast.com>
- Reply-to: cygwin-xfree at cygwin dot com
On Mon, 15 Dec 2003, J. Burke Murray wrote:
> I have looked through the documentation and mailing list archives but I am
> still a little confused about opengl hardware acceleration using cygwin/X.
> I recently compiled the application that I am working on (Omni3d), and it
> works but is slow (compared to the Linux version on the same hardware). The
> code uses X windows. I am assuming that it is slow because the opengl
> rendering is not using hardware acceleration, but I am not sure that that is
> the case.
>
> Am I correct in assuming that I cannot get hardware acceleration without a
> substantial rewrite of the code?
Currently all OpenGL operations are rendered in software. I doubt it is very
hard to replace the GLX->Mesa interface with a GLX->OpenGL wrapper but I'm
not familar with this interface.
I've already took a look at the Aqua OpenGL wrapper but there is to much OS X
specific code to have it quickly ported.
If someone can supply me some pointers on documentation I'd be very happy.
bye
ago
--
Alexander.Gottwald@s1999.tu-chemnitz.de
http://www.gotti.org ICQ: 126018723