#include extern GLint __glElementsPerGroup(GLenum format, GLenum type); extern GLint __glBytesPerElement(GLenum type); /* ** Compute memory required for internal packed array of data of given type ** and format. */ GLint __glImageSize_old(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type) { int bytes_per_row; int components; if (width < 0 || height < 0 || depth < 0) { return 0; } /* ** Zero is returned if either format or type are invalid. */ components = __glElementsPerGroup(format,type); if (type == GL_BITMAP) { if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) { bytes_per_row = (width + 7) >> 3; } else { return 0; } } else { bytes_per_row = __glBytesPerElement(type) * width; } return bytes_per_row * height * depth * components; } GLint __glFogiv_size(GLenum pname) { switch (pname) { case GL_FOG_COLOR: return 4; case GL_FOG_DENSITY: return 1; case GL_FOG_END: return 1; case GL_FOG_MODE: return 1; case GL_FOG_INDEX: return 1; case GL_FOG_START: return 1; case GL_FOG_DISTANCE_MODE_NV: return 1; case GL_FOG_OFFSET_VALUE_SGIX: return 1; default: return 0; } } GLint __glFogfv_size(GLenum pname) { return __glFogiv_size(pname); } GLint __glCallLists_size(GLsizei n, GLenum type) { GLint size; if (n < 0) return 0; switch (type) { case GL_BYTE: size = 1; break; case GL_UNSIGNED_BYTE: size = 1; break; case GL_SHORT: size = 2; break; case GL_UNSIGNED_SHORT: size = 2; break; case GL_INT: size = 4; break; case GL_UNSIGNED_INT: size = 4; break; case GL_FLOAT: size = 4; break; case GL_2_BYTES: size = 2; break; case GL_3_BYTES: size = 3; break; case GL_4_BYTES: size = 4; break; default: return 0; } return n * size; } GLint __glDrawPixels_size(GLenum format, GLenum type, GLsizei w, GLsizei h) { return __glImageSize_old( w, h, 1, format, type ); } GLint __glBitmap_size(GLsizei w, GLsizei h) { return __glDrawPixels_size(GL_COLOR_INDEX, GL_BITMAP, w, h); } GLint __glTexGendv_size(GLenum e) { switch (e) { case GL_TEXTURE_GEN_MODE: return 1; case GL_OBJECT_PLANE: case GL_EYE_PLANE: return 4; default: return 0; } } GLint __glTexGenfv_size(GLenum e) { return __glTexGendv_size(e); } GLint __glTexGeniv_size(GLenum e) { return __glTexGendv_size(e); } GLint __glTexParameterfv_size(GLenum e) { switch (e) { case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: case GL_TEXTURE_WRAP_R: case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_PRIORITY: case GL_TEXTURE_RESIDENT: /* GL_SGIS_texture_lod / GL_EXT_texture_lod / GL 1.2 */ case GL_TEXTURE_MIN_LOD: case GL_TEXTURE_MAX_LOD: case GL_TEXTURE_BASE_LEVEL: case GL_TEXTURE_MAX_LEVEL: /* GL_SGIX_texture_lod_bias */ case GL_TEXTURE_LOD_BIAS_S_SGIX: case GL_TEXTURE_LOD_BIAS_T_SGIX: case GL_TEXTURE_LOD_BIAS_R_SGIX: /* GL_ARB_shadow / GL 1.4 */ case GL_TEXTURE_COMPARE_MODE: case GL_TEXTURE_COMPARE_FUNC: /* GL_SGIS_generate_mipmap / GL 1.4 */ case GL_GENERATE_MIPMAP: /* GL_ARB_depth_texture / GL 1.4 */ case GL_DEPTH_TEXTURE_MODE: /* GL_EXT_texture_lod_bias / GL 1.4 */ case GL_TEXTURE_LOD_BIAS: /* GL_SGIX_shadow_ambient / GL_ARB_shadow_ambient */ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: /* GL_SGIX_shadow */ case GL_TEXTURE_COMPARE_SGIX: case GL_TEXTURE_COMPARE_OPERATOR_SGIX: /* GL_SGIX_texture_coordinate_clamp */ case GL_TEXTURE_MAX_CLAMP_S_SGIX: case GL_TEXTURE_MAX_CLAMP_T_SGIX: case GL_TEXTURE_MAX_CLAMP_R_SGIX: /* GL_EXT_texture_filter_anisotropic */ case GL_TEXTURE_MAX_ANISOTROPY_EXT: /* GL_NV_texture_expand_normal */ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: return 1; /* GL_SGIX_clipmap */ case GL_TEXTURE_CLIPMAP_CENTER_SGIX: case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: return 2; /* GL_SGIX_clipmap */ case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: return 3; case GL_TEXTURE_BORDER_COLOR: /* GL_SGIX_texture_scale_bias */ case GL_POST_TEXTURE_FILTER_BIAS_SGIX: case GL_POST_TEXTURE_FILTER_SCALE_SGIX: return 4; default: return 0; } } GLint __glTexParameteriv_size(GLenum e) { return __glTexParameterfv_size(e); } GLint __glTexEnvfv_size(GLenum e) { switch (e) { case GL_TEXTURE_ENV_MODE: /* GL_ARB_texture_env_combine / GL_EXT_texture_env_combine / GL 1.3 */ case GL_COMBINE_RGB: case GL_COMBINE_ALPHA: case GL_SOURCE0_RGB: case GL_SOURCE1_RGB: case GL_SOURCE2_RGB: case GL_SOURCE0_ALPHA: case GL_SOURCE1_ALPHA: case GL_SOURCE2_ALPHA: case GL_OPERAND0_RGB: case GL_OPERAND1_RGB: case GL_OPERAND0_ALPHA: case GL_OPERAND1_ALPHA: case GL_OPERAND2_RGB: case GL_OPERAND2_ALPHA: case GL_RGB_SCALE: case GL_ALPHA_SCALE: /* GL_EXT_texture_lod_bias / GL 1.4 */ case GL_TEXTURE_LOD_BIAS: /* GL_ARB_point_sprite / GL_NV_point_sprite */ case GL_COORD_REPLACE_ARB: /* GL_NV_texture_env_combine4 */ case GL_SOURCE3_RGB_NV: case GL_SOURCE3_ALPHA_NV: case GL_OPERAND3_RGB_NV: case GL_OPERAND3_ALPHA_NV: return 1; case GL_TEXTURE_ENV_COLOR: return 4; default: return 0; } } GLint __glTexEnviv_size(GLenum e) { return __glTexEnvfv_size(e); } GLint __glTexImage1D_size(GLenum format, GLenum type, GLsizei w) { return __glImageSize_old( w, 1, 1, format, type ); } GLint __glTexImage2D_size(GLenum format, GLenum type, GLsizei w, GLsizei h) { return __glImageSize_old( w, h, 1, format, type ); } GLint __glTexImage3D_size(GLenum format, GLenum type, GLsizei w, GLsizei h, GLsizei d) { return __glImageSize_old( w, h, d, format, type ); } GLint __glLightfv_size(GLenum pname) { switch (pname) { case GL_SPOT_EXPONENT: return 1; case GL_SPOT_CUTOFF: return 1; case GL_AMBIENT: return 4; case GL_DIFFUSE: return 4; case GL_SPECULAR: return 4; case GL_POSITION: return 4; case GL_SPOT_DIRECTION: return 3; case GL_CONSTANT_ATTENUATION: return 1; case GL_LINEAR_ATTENUATION: return 1; case GL_QUADRATIC_ATTENUATION: return 1; default: return 0; } } GLint __glLightiv_size(GLenum pname) { return __glLightfv_size(pname); } GLint __glLightModelfv_size(GLenum pname) { switch (pname) { case GL_LIGHT_MODEL_AMBIENT: return 4; case GL_LIGHT_MODEL_LOCAL_VIEWER: return 1; case GL_LIGHT_MODEL_TWO_SIDE: return 1; case GL_LIGHT_MODEL_COLOR_CONTROL: return 1; default: return 0; } } GLint __glLightModeliv_size(GLenum pname) { return __glLightModelfv_size(pname); } GLint __glMaterialfv_size(GLenum pname) { switch (pname) { case GL_SHININESS: return 1; case GL_EMISSION: return 4; case GL_AMBIENT: return 4; case GL_DIFFUSE: return 4; case GL_SPECULAR: return 4; case GL_AMBIENT_AND_DIFFUSE: return 4; case GL_COLOR_INDEXES: return 3; default: return 0; } } GLint __glMaterialiv_size(GLenum pname) { return __glMaterialfv_size(pname); } GLint __glColorTableParameterfv_size(GLenum pname) { switch (pname) { case GL_COLOR_TABLE_FORMAT: case GL_COLOR_TABLE_WIDTH: case GL_COLOR_TABLE_RED_SIZE: case GL_COLOR_TABLE_GREEN_SIZE: case GL_COLOR_TABLE_BLUE_SIZE: case GL_COLOR_TABLE_ALPHA_SIZE: case GL_COLOR_TABLE_LUMINANCE_SIZE: case GL_COLOR_TABLE_INTENSITY_SIZE: return 1; case GL_COLOR_TABLE_SCALE: case GL_COLOR_TABLE_BIAS: return 4; default: return -1; } } GLint __glColorTableParameteriv_size(GLenum pname) { return __glColorTableParameterfv_size(pname); } GLint __glConvolutionParameterfv_size(GLenum pname) { switch(pname) { case GL_CONVOLUTION_BORDER_MODE: return 1; case GL_CONVOLUTION_BORDER_COLOR: case GL_CONVOLUTION_FILTER_SCALE: case GL_CONVOLUTION_FILTER_BIAS: return 4; default: /* error: bad enum value */ return -1; } } GLint __glConvolutionParameteriv_size(GLenum pname) { return __glConvolutionParameterfv_size(pname); } GLint __glPointParameterfvARB_size(GLenum e) { switch (e) { case GL_POINT_SIZE_MIN: case GL_POINT_SIZE_MAX: case GL_POINT_FADE_THRESHOLD_SIZE: /* GL_NV_point_sprite */ case GL_POINT_SPRITE_R_MODE_NV: return 1; case GL_POINT_DISTANCE_ATTENUATION: return 3; default: return -1; } } GLint __glPointParameteriv_size(GLenum e) { return __glPointParameterfvARB_size(e); }