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Re: opengl


On Mon, 29 Sep 2008, James Supancic wrote:

> Cygwin programs can use any API/Calls that a native windows program
> can. Therefor if you need hardware accelerated graphics you can just
> use the Windows Direct3D or OpenGL API and circumvent X11 altogether.

Thanks.
If I use cygwin's glu and glut,
can I get hardware acceleration?

-- 
"Pessimist: The glass is half empty.
Optimist:   The glass is half full.
Engineer:   The glass is twice as big as it needs to be."


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