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#define VIDRES_Y 200 // like the screen height
- whoa 1200?? Yeuh I'm there...
#define VIDRES_X 320 // like the screen width
- I can have 1024??? Kewl...
BYTE pDisplay[VIDRES_Y][VIDRES_X];
#define PutPixel( pMap, x, y,c ) \
( *( pMap + ( ( y ) * VIDRES_X ) + (x) )
= c )
Or a suitible library with projections which might be an allegro DirectX port... I'm looking for this under NT... cause well - it's easier to do with at least a pretend parallel OS underneath you....
There were some links mentioned in May 97 about a page with Driect X 3.0 ported to be used with b17 of gnuwin32. Later Sep(?) 97 he said he has been away a while and was working on Direct X 5.0... If you happen to know this person - or happen to be this person... (hmmm) please respond with an updated address....
Panther - For help on using this list (especially unsubscribing), send a message to "gnu-win32-request@cygnus.com" with one line of text: "help".
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