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DirectX 5.0 port to Mingw32/cygwin32


Hi there...
I've just ported over sections of DirectX 5.0 to GCC under win32 so they
actually work (a distinct advantage over the last attempt at a port, let
me assure you).

So far, I've done:
DirectDraw
DirectInput
DirectSound
and bits of Direct3d and Directplay

They all work complete in all their COM splendour (don't know about C++,
they are identical to the original versions without the anonymous
unions, in combination with a ported objbase.h and objidl.h).

Get it from:
http://www2.dynamite.com.au/phawkins/directx.html

:-)
dph-man

You ca

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