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B19: clock() problem


Hi all,

   I'm currently developping a game server application with GNU-Win32.  I'm
using the clock() function to synchronize the events in the server but the
function doesn't seem to be implemented, and always returns a similar 
value from one run to the other.  Other time functions like time() are
working just fine.  

   I've downloaded the latest versions I could found (Beta 19.1 for
'cygwinb19.dll' and Beta 19 for the other libraries like 'libc.a').  I'm
also including <time.h> from the default include directory.

   Any help would be appreciated, and keep up the good work, thx!

      Stephane Pelchat
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