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OT: VIDE Port (Was Re: Setup didn't update me to cygwin 1.1.2)
- To: cygwin at sourceware dot cygnus dot com
- Subject: OT: VIDE Port (Was Re: Setup didn't update me to cygwin 1.1.2)
- From: "Paul Garceau" <pgarceau at teleport dot com>
- Date: Fri, 9 Jun 2000 13:07:58 -0800
- Organization: New Dawn Productions
- References: <VA.0000042b.01c08cd6@bk-satellite>; from firstname.lastname@example.org on Thu, Jun 08, 2000 at 08:02:08PM -0400
- Reply-to: Paul Garceau <pgarceau at teleport dot com>
On 8 Jun 00, at 20:10, the Illustrious Chris Faylor wrote:
> On Thu, Jun 08, 2000 at 08:02:08PM -0400, Brian Keener wrote: >I
> tried to update my cygwin using the setup to 1.1.2 and it failed.
> >This was on a Win95 machine and I had had problems compiling the
> V >library so I saw there was a 1.1.2 and thought I would try.
> The only >update I had applied was the 6/1 Cygwin1.dll that you
> wanted people to >try because of the /r/n problems. > >I tried
> running the setup from an empty directory from the dos prompt
> >and tried using the setup -u cygwin. I then told it where the
> root was >(d:/cygwin) and then said update from the internet.
> In other words, you did exactly what I warned against in my email
> announcing 1.1.2. I mentioned that the '-u' option would not
> update a snapshot and cautioned people not to use it. You used
> >And after that it still gives me this error when I try to
> >compile the V library:
> >/usr/local/v/srcwin$ make vlib
> >g++ -c -I/usr/local/v/includew -I/usr/local/v/gnuwin32/include
> >-O2 -o /usr/local/v/obj/vapp.o vapp.cpp vapp.cpp: In function
> >`int CMain(void *, void *, CHAR *, int)': vapp.cpp:1197:
> >implicit declaration of function `int InitCommonControls(...)'
> >make: *** [/usr/local/v/obj/vapp.o] Error 1 /usr/local/v/srcwin$
If you're having problems with VIDE, you might be better off
mentioning it to the author of VIDE. To contact the author, or
give the author a hand in developing a cygwin port of vide,
check out http://www.objectcentral.com.
Nothing real can be threatened.
Nothing unreal exists.
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