This is the mail archive of the mailing list for the Cygwin project.

Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]

Re: GL/gl.h in w32api

Roger Sayle wrote:
> > > Is there any reason why the include files in the opengl package
> > > shouldn't be moved to the w32api package?
> > >
> >
> > Yes!  The opengl headers belong with the opengl package not the w32api
> > package.  The maintainers of w32api don't maintain opengl and vice versa
> > so we would never be able to complete a new distribution of the w32api
> > package.
> The mainainers of w32api do maintain a significant subset of opengl,
> namely the libraries opengl32.a, libglaux.a, libglu32.a, libglut.a
> and libglut32.a.  Indeed, listed in the noteworthy changes documentation
> for w32api 0.1.2 is "Added the Win32 extensions for OpenGL".
> Doesn't it seem strange that the entry points for the import libraries
> and the headers describing them are maintained in different packages.
> Microsoft include both the OpenGL headers and libraries in their WIN32
> SDK.  And I'll guess that most other w32api libraries are described by
> w32api header files.

I would accept a "clean room" implementation of the Microsoft OpenGL
headers and import libraries.  A clean room implementation is where you
use only related documentation to create the files.  I however will not
be doing this myself.

This discussion is also pertinent to MinGW so I've cross posted.


P.S.: There is no need to include my personal email in the discussion. 
I'm on both lists.

Do You Yahoo!?
Get your free address at

Want to unsubscribe from this list?
Check out:

Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]