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Re: libdinput.a


--- Larry Hall <cygwin-lh@cygwin.com> wrote:
> At 02:18 AM 3/27/2004, you wrote:
> >On Mon, Mar 08, 2004 at 11:07:08AM -0500, Larry Hall wrote:
> >> >How do I link against .lib files? <http://cygwin.com/faq/faq_toc.html>
> >> 
> >> Yeah, I'd say this entry is a bit out-of-date, though the information
> isn't
> >> wrong.  You should be able to use the '.lib' files directly.  Just list
> them
> >> like you would object files.  Feel free to make whatever additions are 
> >> necessary to the DirectX stuff to support your work.  Please consider 
> >> submitting patches for whatever you do.
> > 
> >I'd love to correct the entry, which appears to be
> >
> ><http://cygwin.com/faq/faq_4.html#SEC103>
> >
> >but I don't really know what's out-of-date. 
> 
> 
> What's there is fine but a bit complicated for the (hopefully) typical 
> case.  Presuming that 'foo.lib' is a static or import library with C-callable
> entry points, you can list 'foo.lib' as an object file for gcc/g++, just 
> like any other '*.o'.

Right. That is now reflected in the FAQ.

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