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RE: Bug in dlopen() (or following) code in Cygwin1.dll v 1.5.19-4
- From: ericblake at comcast dot net (Eric Blake)
- To: Norton Allen <allen at huarp dot harvard dot edu>, cygwin list <cygwin at cygwin dot com>
- Date: Thu, 16 Mar 2006 19:41:18 +0000
- Subject: RE: Bug in dlopen() (or following) code in Cygwin1.dll v 1.5.19-4
Top-posting reformatted - cygwin.com/acronyms/#TOFU
> >>> The "efault.faulted()" two lines above your change is supposed to catch
> >>> NULL dereferences.
> > Take a /look/ at the source for myfault::faulted in cygtls.h, it calls out
> > to _cygtls::setup_fault, which calls _sjfault, which appears to be a q'n'd
> > hacked-up version of setjmp in a context where it's going to get called back
> > by an SEH handler. So IIUIC, calling 'efault.faulted' will catch any
> > exception that happens from the point of the call until the point where the
> > efault object goes out of scope and gets destructed and will cause execution
> > to jump back to the if... clause.
> Ah, got it--it behaves like exception handling, but it
> doesn't *look* like exception handling. Seems like a
> good place to add some comments! ;-) (Offer to submit
> a patch, but seeing as I had to ask, I doubt I'm the
> right person to do so.) Thanks for clearing this up
> for me!
The only logical place for such a comment would be at the source
for myfault::faulted, as the idiom of efault.faulted() appears
One more thing to be aware of - the reason cygwin uses
this (IMHO very slick) feature of C++ is that it is more efficient
to assume that code will not fault, and blindly deference
pointers with the minimal overhead of setting up the
setjmp buffer with a pre-installed exception handler already
prepared for this usage, than it is to use a syscall to Window's
routines to validate every pointer before dereferencing it. On
the exceptional case that the code actually did get passed a
bad pointer, the overhead of the exception handling and longjmp
are slower, but that is okay since it is the exception.
So maybe it looks weird. C++ is like that!
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