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Re: i686 ld couldn't resolve wglCreateContext from libopengl32.a on x86_64 system
- From: Yaakov Selkowitz <yselkowitz at cygwin dot com>
- To: cygwin at cygwin dot com
- Date: Thu, 2 Mar 2017 19:19:02 -0600
- Subject: Re: i686 ld couldn't resolve wglCreateContext from libopengl32.a on x86_64 system
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On 2017-03-02 18:14, sorryforaskingthis.bk.ru via cygwin wrote:
On 2017-03-02 16:54, Yaakov Selkowitz <firstname.lastname@example.org> wrote:
This looks like a snippet of an autoconf AC_CHECK_LIB (or
AC_CHECK_FUNCTION) test. Such tests don't work with 32-bit Win32 APIs
-- on either Cygwin or MinGW -- because they don't take stdcall into
account. You'll need to modify the test to work around that.
Also, if you're using Cygwin, do you *really* want to be using Win32
OpenGL and not X11?
Yes, you're right. It's autoconf test and it perfectly passed at 64-bit MinGW
and 64-bit Cygwin, but not on 32-bit Cygwin.
It would fail on 32-bit MinGW too.
And I don't understand why you're say that it is related to stdcall, while
wglCreateContext exposed directly without any @0 @4 etc.
No, it's not, check the implib yourself. You have to use a proper
declaration to link stdcall functions, and the autoconf tests don't do
that. You need to change the test to avoid this; exactly how depends on
the intent of the test.
Yes, I need to use Win32.
I want to port application that heavily POSIX-dependent, but also want to save
performance as much as possible.
I think if w32api-runtime package is provided it supposed to work.
Maybe, maybe not. Mixing *NIX and Win32 APIs isn't so simple.
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