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Re: Committed: removing all #if 0'd code in sim/igen.


> I choose to be a bit verbose in the ChangeLog, to appease
> whoever might think that keeping #if 0'd code around is a great
> idea for stashing work-in-progress.

FWIW, I'm also on the radical side. If the code is ifdef'ed out,
and has been for more than a short amount of time, then I consider
removing it an obvious change. It's easy to dig back out if anyone
wants to work on it, and in the meantime, they don't cause extra
maintainance just trying to maintain dead code.


-- 
Joel


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