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SART is a 3d rendering library for Guile. It supports zbuffering, raytracing and radiosity, with advanced textures, and image processing (gah, I can't remember /all/ the features, but there are many). This is the first public release announcement, as the 0.5a2 version is in my opinion sufficiently stable and easy to compile to meet a wider circle of developers (and even users). SART is freely distributable under GPL. To read more, visit the webpage: http://petra.zesoi.fer.hr/~silovic/sart Miro