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I'm concerned first with reducing the overall cost of GC, and second with providing acceptable interactive behavior. I have read that most incremental collectors limit the absolute pause length, but consume more time overall than non-incremental collectors. I don't want to come out of this with Guile spending *more* time in the collector than it does now. I'm not interested enough in games and animations to make that trade. If someone gives us an incremental collector that's *more* efficient, I'm certainly not going to complain.