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Re: gc notes available


Jim Blandy writes:
 > 
 > I'm concerned first with reducing the overall cost of GC, and second
 > with providing acceptable interactive behavior.
 > 
 > I have read that most incremental collectors limit the absolute pause
 > length, but consume more time overall than non-incremental collectors.
 > I don't want to come out of this with Guile spending *more* time in
 > the collector than it does now.  I'm not interested enough in games
 > and animations to make that trade.
 
My game is downright discrete in time and space, so the conservative gc 
behaves quite well for this special game. (just take a cup of camilla tea in 
the gc breaks)

What would be typical apps, games or serious, where both the expressive power 
of scheme scripting and the realtime animated pixel stuff are actually needed?

    Klaus Schilling