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xconq/ /ChangeLog ernel/ai.c ernel/init.c erne ...


CVSROOT:	/cvs/xconq
Module name:	xconq
Changes by:	shebs@egcs.cygnus.com	99/09/24 16:52:51

Modified files:
	.              : ChangeLog 
	kernel         : ai.c init.c side.h socket.c tp.c 
	tcltk          : tkconq.tcl tkmain.c 
	x11            : xconq.c 
	win            : wconq.c 

Log message:
	* side.h (Side rid): Remove slot, not needed.
	* ai.c: Add some comments.
	(init_ai): Handle networked case correctly.
	* init.c (set_player_advantage, rename_side_for_player,
	set_ai_for_player): New functions.
	(assign_players_to_sides): Remove setting of side->rid, test
	player->rid instead, improve warning message.
	* socket.c: Add some comments.
	(open_remote_connection): Remove dead code in hosting case,
	retry 5 instead of 15 times in joining case.
	(close_remote_connection): Handle arg of 0 usefully.
	* tp.c (init_remote_ui): Set rui->rid from player->rid.
	(net_set_player_advantage): Call set_player_advantage.
	(net_add_side_and_player, net_rename_side_for_player,
	net_set_ai_for_player): New function.
	(receive_assignment_setting): Add rest of messages, share
	assignment callback use.
	
	* tkconq.tcl (update_allplayer_buttons): New proc, code to
	adjust buttons that affect all players.
	(add_player_dialog_items, add_player_cmd, select_player): Use it.
	(exchange_players_cmd): Only update if valid return from exchange.
	(join_game): Inform player about result of join attempt.
	* tkmain.c (tk_add_side_and_player, tk_rename_side_for_player,
	tk_set_ai_for_player): Use net_ functions.
	(tk_try_join_game): Return result of try_join_game.
	(try_join_game): Move here from xconq.c & wconq.c, also return
	success or failure.
	(update_assignment): Call update_allplayer_buttons.
	
	* wconq.c, xconq.c (try_join_game): Remove.
	* xconq.c (host_the_game): Warn about connection failure.


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