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Re: Xconq 7.2.1 Preview Available
- To: email@example.com
- Subject: Re: Xconq 7.2.1 Preview Available
- From: Stan Shebs <firstname.lastname@example.org>
- Date: Tue, 26 May 1998 09:11:32 -0700
- CC: email@example.com
From: Massimo Campostrini <firstname.lastname@example.org>
Date: 26 May 1998 09:16:13 +0200
Stan Shebs <email@example.com> writes:
> Can you try to undo the changes you introduced in 7.2.1?
> Changes are pretty massive, and affect the generic<->platform-specific
> code interface. (I know, I know, not supposed to do that for a patch
> level release...) At this point it would be easier to fix xshowimf;
> I'll jump on that.
I meant undo the changes to xshowimf; but now I see that most changes
are in the imf library.
xshowimf is fixed now.
> There is one other bug fix that might justify a 7.2.1 respin or else a
> 7.2.2 - X11 games using default images need a patch (which I've
> written already) to keep from crashing.
There is another problem: several images don't have proper masks.
Often the mask is identical to the b/w image, e.g. siege engine; this
means that the black background + white mask + black image we are
using to show utypes is all black. (BTW, I think white or gray
background + white mask + black image looks better.)
Hasn't this been broken for awhile? I remember noticing this some time
xshowimf's Mac counterpart IMFApp defaults to medium gray, with menus
to change the background to white, black, green, a selected terrain
pattern, etc. (Once again the Mac rules! :-) )
Since I don't feel like debugging xshowimf (I'm debugging a numerical
simulation code of mine just now), I could fix the broken masks.
I can work on images, I still have 7.2 installed. :-)
Incidentally, I'm considering doing a tcl/tk version of IMFApp, as a
test of the tcl approach. I would add in xshowimf features as well as
carry over the Mac tool's goodies.