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Re: cNon-developer comments and reports on 7.2
- To: email@example.com
- Subject: Re: cNon-developer comments and reports on 7.2
- From: Stan Shebs <firstname.lastname@example.org>
- Date: Wed, 29 Apr 1998 19:09:37 -0700
- CC: email@example.com
Date: Wed, 29 Apr 1998 19:27:19 +0200 (MET DST)
From: Bruno Boettcher <firstname.lastname@example.org>
On Wed, 29 Apr 1998 email@example.com wrote:
> > There are a couple wrinkles that make this hard to do right in general;
> > for instance, you can have two infantry building a base and complete it
> > in half the time (try it).
kool, didn't known that either....
It's a logical consequence of the construction rules, but it ought to be
documented as a player hint anyway...
> Yes, that would sure look good. But IMO the player often wants to see
> the situation in the whole ceel (and perhaps, to make your work harder,
> even click on an occupant and perfrom an action on the enlarded view of
> the cell).
IMHO a list somewhere with other occupants of this cell would be enough, but i
agree that i really often have to zoom/unzoom to check if i can or not take a
unit out of a place (depending of what's left inside) or when determining
The unit info area does have notations like "1 a 2 f" that tell you
about other occupants, although that's admittedly a little cryptic.
So if you just want to *see* the enlarged cell, that's one thing, but
if you want to manipulate it, might it not be better to have a
separate map window sized and magnified to show just the one cell and
its immediate neighbors? If worked right, you could set a preference
to always have it come up, always in the same place, and always show
the current unit.