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We need more GDL! (Was: Thoughts on the standard game)
It's nice to see that the xconq list is active again. :-)
Bruno Boettcher <bboett@yoda.u-strasbg.fr> writes:
> Then another point that was really irritating: i just was about to
> crush a computer opponent, deployed savantly (hopefully) my units,
> but that bastard surrendered, and all cities were gone just under my
> nose...... which gave my human opponent exactly the time to crush me
> :( is there a parameter to stop cities vanish?
Hi Bruno.
Yes, I hate this a lot. A few times I went to the pain of saving and
editing the savefile to "resurrect" the cities which disappeared. ;-)
Long time ago, I discussed similar problems with Stan; but I think
that the matter just died.
We need a few parameters to implement a range of options when
* a side surrenders: each unit can surrender, turn neutral, disband,
or be wrecked; we need GDL parameters to set the probability of each
action for every unit type; occupants will be managed as in the
following.
* a transport surrenders: occupants can surrender, flee, disband,
or be wrecked; the probability of each action may depend on the
transport and capturer types; a 3-D table is overkill IMHO; an
occupant/transport table and an occupant/capturer table (to be
added) should be enough
* a transport disbands or is wrecked: occupants can survive, disband,
or be wrecked.
Did I miss something?
Some of these parameters are already there (implemented to various
degree); same will need to be added. I could try to work out a
proposal.
--
Massimo Campostrini