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xconq on x86
- To: xconq7@sourceware.cygnus.com
- Subject: xconq on x86
- From: Jason Molenda <jsm@cygnus.com>
- Date: Tue, 7 Sep 1999 15:22:56 -0700
I downloaded and tried the latest Xconq snapshot on my Windows 98 box.
Here are a couple of comments. Just for background, I'm almost a total
Xconq newbie, I haven't played it in three or four years.
It was confusing that the filename for the x86 prebuilt binary was
different from the other files; I couldn't just go to the ftp site and
spot the correct file to download. I think you're trying to keep to
an 8.3 filename convention--don't bother. Wintel boxes haven't been
restricted to 8.3 since '95. Use a name that fits in with the naming
scheme of the other pre-built binaries.
You include the .dll files so that people don't need to have Cygwin,
but you've made the file available in .tar.gz format, which I need
cygwin to uncompress. Most Linux systems have "zip" on them; you can
probably make a .zip file with this that can be easily handled by users.
You can publicize Infozip (http://www.cdrom.com/pub/infozip/Zip.html)
for folks who don't already have some unzipper. (infozip is an open
source multi-host implementation of zip)
I was annoyed when I had a game running and I had a factory producing
troops (which I no longer needed)--I couldn't just click on the town
to tell it to stop that. I couldn't figure out how to say "I want to
change _this_ item's current task". Not an x86 specific prob, I know.
The scrollbars were really hosed while playing the Standard game. My land
was just right of the center of the world, and once I scrolled to the
left with the scrollbars, I was unable to scroll back to the right again.
It was pretty weird; I would drag the scrollbar to the right all the way,
then it would snap back ~1/5th of the way. I eventually got the main
display window to show my land area by clicking in the world-view window.
I only saw one other problem in the ~10 minutes of gameplay. When I
started the Standard game, I had a pop-up menu of options for the game.
These clickboxes were grey colored, but when I moved my mouse over them,
they became white colored. (I didn't click any of them--just moved my
mouse over them)
I'd like to have a menu right at the beginning which says "Easy,
Moderate, Hard?" I'm a really lame game player, and I like these pop-ups
on Windows games because I can select the Easy mode. I got my ass kicked
on the Introductory game within like three minutes.
I didn't like having a DOS window around for I/O; I'd rather have a
separate pop-up window if you want to output text. Whenever I close DOS
window, Windows tells me that I might be causing problems, blah blah blah,
and I have to click OK on some warning box.
The game really needs sounds. I think the creative use of a narrative
voice-over could help reduce the clutter of the Xconq UI. Like "You
just had a town taken over!" In the Introductory game, I didn't realize
that my towns were being taken over; I saw them switch to a fancier
looking icon with a "2" and I thought they'd advanced to some more
sophisticated state. Oops. :-)
Well, that's all so far. I'll try playing it again this week and if
anything else shows up, I'll send in another note.
Jason
Free the Software!