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Re: Xconq module redesign, which games work? damage dice specs,tanker refueling
- To: hronne AT 2.sbbs.se
- Subject: Re: Xconq module redesign, which games work? damage dice specs,tanker refueling
- From: Stan Shebs <shebs AT cygnus dot com>
- Date: Mon, 13 Sep 1999 19:33:33 -0700
- CC: xconq7 AT sourceware.cygnus dot com
Date: Sat, 11 Sep 1999 11:02:17 +0100
From: Hans Ronne <hronne@2.sbbs.se>
[...] a unit which is sitting in a transport inside
another
unit (i.e. a base or a city) is unable to resupply either from the city's or
from the transport's supply. The transport will therefore sit forever in
the city waiting for its occupant to complete its futile resupply task. I have
seen this happen both with bombers carrying infantry in the standard game
and with fleets carrying troops in the ww2 games. I am looking into possible
fixes. One fix that works is to force units that get a resupply task to leave
their transport if inside another transport, but it would of course be better
to make the resupply code itself work as expected for units inside other
units.
Well, there's that big hairy 4-level occupant recursion macro you
defined, seems like just the ticket for this!
Sometime in the future it might be worthwhile to have an extra
refueling cost for occupants, but that seems pretty arcane, so there's
no reason not to always resupply occupants of occupants etc.
Stan