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[erik.jessen@home.com: Re: Saving Games in Xconq]
- To: xconq7 at sourceware dot cygnus dot com
- Subject: [erik.jessen@home.com: Re: Saving Games in Xconq]
- From: Stan Shebs <shebs at cygnus dot com>
- Date: Fri, 12 Nov 1999 05:23:14 -0800
------- Start of forwarded message -------
Date: Wed, 10 Nov 1999 21:14:15 -0800
From: Erik Jessen <erik.jessen@home.com>
Subject: Re: Saving Games in Xconq
Stan,
I've noticed this:
If people want to cheat, they always find a way.
And everyone else figures out that person out soon enough.
So, don't spend time making the game cheat-proof; you'll never
succeed. Instead, put time into making the game as fun & playable as
possible.
that way, if you find yourself playing with a cheater, you can find a
number
of new people to play with instead.
I prefer the ASCII file approach; one question: does the parser cope
with all styles of CR/LF? I.e. I could save a game under NT & load it
under UNIX? And please don't look at the first line & assume all
the others have the same CR/LF format; there are editors that save files
with a mix.... (argghhhh).
Regards, and keep up the good work!
Erik
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