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Re: Saving Games in Xconq
- To: jan dot javorsek at guest dot arnes dot si
- Subject: Re: Saving Games in Xconq
- From: Stan Shebs <shebs at cygnus dot com>
- Date: Fri, 12 Nov 1999 05:44:19 -0800
- CC: xconq7 at sourceware dot cygnus dot com
Date: Thu, 11 Nov 1999 09:20:28 +0100 (MET)
From: Jan Jona Javorsek <jan.javorsek@guest.arnes.si>
I see two different issus here. One is playing different games with
different settings (and perhaps different people) where each one was
created from the beginning. Xconq should let players do that and perhaps
even offer a list of different open games that can be restored.
[I used to play private games with ai and from time to time continue a
long game with a friend. I did that with renaming of files, of course.]
With the just-checked-in code, you get to choose a random filename in the
usual way. Then the "Open" item on the splash screen lets you open any
file. So it won't restrict itself to just a list of saved games. If
someone came up with code to do that, I'd take it in, but I'm not planning
to write that myself.
Another thing is replaying an old game or throwing away some events to
replay from the last save. In this case the score should not be saved, I
thing, and the game could perhaps display this status somewhere.
There's no way to distinguish an "original" save file from a copy, so
Xconq would have to keep the original save files in a special place to
which users did not have write access. It *is* possible to record
that a game was saved and restored, although that would report both
normal save/restore as well as multiple restarts from copies.
Stan