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Re: "Smart" movement
- To: Keir Novik <K dot E dot Novik at qmw dot ac dot uk>
- Subject: Re: "Smart" movement
- From: Stan Shebs <shebs at shebs dot cnchost dot com>
- Date: Tue, 11 Jul 2000 10:27:02 -0700
- CC: Xconq 7 Mailing List <xconq7 at sourceware dot cygnus dot com>
- References: <Pine.GSO.3.96.1000710143535.20145P-100000@alpha.qmw.ac.uk>
- Reply-To: shebs at shebs dot cnchost dot com
Keir Novik wrote:
>
> On Mon, 10 Jul 2000, Stan Shebs wrote:
>
> > The move-to task will fail if the final destination cell has a unit that
> > cannot be attacked (if enemy) or entered. Alas, there is no comment
> > explaining why, although there may be some bizarre case where you really
> > want the unit to wake up and make the player decide explicitly what to
> > do.
>
> I vote to remove this behaviour, unless anyone can come up with a good
> reason why it should remain.
I just committed the change to CVS, seemed to be very sensible in
testing. Also took out the auto-attack behavior, since it should
be player-controlled somehow.
(Alas, when I tested with panzer, new and different view bugs
cropped up... :-( )
Stan