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Re: Remove the Xt/Xaw interface?
- To: "Burke, Martin" <mburke at arbros dot com>
- Subject: Re: Remove the Xt/Xaw interface?
- From: Stan Shebs <shebs at shebs dot cnchost dot com>
- Date: Mon, 14 Aug 2000 08:26:50 -0700
- CC: xconq7 at sources dot redhat dot com
- References: <233391C7D604D41199EC00508B6DB93E1D26E6@ARBROS3>
- Reply-To: shebs at shebs dot cnchost dot com
"Burke, Martin" wrote:
>
> Just out of curiosity, what would this mean to multiplayer LAN games in
> future releases? What would be used instead of Xt/Xaw, how well is it
> suited, etc. Not that I can take over the Xt/Xaw maintenance, but
> multiplayer LAN is the format I play so I'm interested.
The tcl/tk interface can do multiplayer games using conventional
networking with each player running a copy of the program, rather than
the one-program-with-multiple-displays approach of the Xt/Xaw interface.
The new approach is also cross-platform, works on WANs, etc. Its two
disadvantages are a) bugginess, and b) slowness, but the second is at
least partly due to extra packets added to help debug. I think it's
actually pretty close to working completely, the bug seems to be some
kind of race condition that causes programs to fall out of sync after
a dozen turns or so. Painstaking to isolate the cause, which is why
I've been putting off working on it...
Stan