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Re: Monster can't Climb on Rubber Piles


Erik Sigra wrote:
> 
> I can't get the monster to climb on rubber piles. I have tried (table
> unit-size-in-terrain (rubble-pile t* 0)) as the tutorial says. I have
> also tried (table unit-size-in-terrain (rubble-pile street 0)). The
> monster can only attack the rubber tiles, but never win. The monster
> can't climb on rubber piles in the Tokyo scenario either.

I got bit by this the other day when experimenting with minefields.
Since the rubble piles are not on the monster's side, ZOCs come
into play nowadays.  Set mp-to-enter-own of monster vs rubble-pile
to 0 (or some larger value, to exact a movement penalty), and either
set zoc-range to -1 or else set mp-to-enter-zoc to 0.

Guess the tutorial needs more updating...

In tokyo.g, it's deliberate that the monster cannot go over rubble
piles; otherwise it's too easy for it to elude its pursuers.
One could make a theoretical argument that a wrecked building
would still be nearly as tall as Godzilla and difficult to get
traction on, but the real reason is just playability.

Stan

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