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Re: Freeciv vs. Xconq
- To: Hans Ronne <hronne at pp dot sbbs dot se>
- Subject: Re: Freeciv vs. Xconq
- From: Stan Shebs <shebs at shebs dot cnchost dot com>
- Date: Wed, 04 Oct 2000 06:19:29 -0700
- CC: Erik Sigra <freeciv at home dot se>, xconq7 at sources dot redhat dot com
- References: <l03130300b5fffc193f56@[212.112.3.129]>
- Reply-To: shebs at shebs dot cnchost dot com
Hans Ronne wrote:
>
> The point I'm trying to make is that Civ2 (or Freeciv) is a game. Xconq is
> not. It's a tool or a platform for writing entirely new games.
Freeciv actually aspires to be a game platform. It has about a
half-dozen or so rulesets right now, and there's work underway to
extend to SMAC and other Civ-like games. That's one of the reasons
it's very interesting to me; while Xconq is fairly criticized as
trying to be *too* general everywhere, Freeciv is edging into
generality piecemeal. It remains to be seen whether Freeciv will
hit a complexity wall before it achieves its goal of supporting
the gamut of Civ-like games.
Stan