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SDL interface and Pirate Ho


Hi,

I've just stumbled across this article about interface design, about
some game that is coded with SDL. There is no code there (at the
moment, though they may give some in later diaries), but a general
discussion about interface design, simplicity, consistency and so on.

I just thought it might be a good read.

Alan Schmitt

--
The hacker: someone who figured things out and made something cool happen.

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