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Re: SDL interface and Pirate Ho


Alan Schmitt wrote:
> 
> I've just stumbled across this article about interface design, about
> some game that is coded with SDL. There is no code there (at the
> moment, though they may give some in later diaries), but a general
> discussion about interface design, simplicity, consistency and so on.

Yes, it's worth reading about, although unfortunately the project
itself seems to have stalled.  As we know from our own experience :-)
games can take considerable sustained effort!

Stan

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