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Re: Networked games (Was: Re: Converting xconq to C++)


Hans,
Unfortunately, I'm not a good enough programmer to figure out the synching
problem, I expect.
I've only done straightforward apps - nothing dealing with networking,
multiple processes, etc.
So, I'd have a huge learning curve.  Whereas I could probably help with the
effort to make Xconq
compatible to both C and C++ compilers.

Regards,
Erik

Hans Ronne wrote:

> >I agree with Jan below.
> >
> >Erik
> >
> >
> >Jan Jona Javorsek wrote:
> >>>
> >> Please, do something if the game is to survive. And do it fast.
>
> I agree that network play is crucial if this game is to survive in the long
> run. That's why I added it to the Mac interface. I do think that the synch
> problems can be fixed, though. Stan made a lot of progress on them last
> year, before he started to work with the new SDL interface. We went from a
> situation where every game was out of synch within seconds to one where you
> can actually play simple sequential games to the end, if you are lucky. It
> should not be too difficult to track down and fix the remaining problems.
> The job is 95% done.
>
> Unfortunately, I've had very little time for coding during the spring. What
> little time I had went into making sure that the SDL interface would run
> also on the Mac. I think Stan has been rather busy too, recently. He has
> not checked in anything since the end of March.
>
> So what we need is really some more Xconq hackers that are willing to dig
> into the guts of the kernel. Two people with little free time is just not
> enough to get things done. Maybe someone on this list would like to give it
> a try? Fixing the synch problem should be a lot easier than converting all
> the code to C++, I think. And more of an intellectual challenge.
>
> Hans
>
> Hans Ronne
>
> hronne@pp.sbbs.se


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