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Re: Are cylindrical worlds not fully supported?
- To: xconq7 at sourceware dot cygnus dot com (XConq Mailing List)
- Subject: Re: Are cylindrical worlds not fully supported?
- From: Hans Ronne <hronne at pp dot sbbs dot se>
- Date: Sat, 18 Aug 2001 23:34:18 +0200
- Cc: dancebob at mindspring dot com
>It no longer crashes there. The upgrade to SDL v1.2.2 seems to
>have fixed that. I also don't need to use -g to specify the
>standard game. It is sufficient to specify at least one game
>option. (I use -v, since that's the most useful.) That brings
>up the game, and all is mostly well (there are some minor display
>problems) until I try to explore the cylindrical world in a
>cylindrical way -- i.e. by trying to scroll around the world
>continuously. This fails in that the scrolling ceases when I
>reach either the western or eastern "end of the world." (Note:
>I modified the standard game to make the world's circumference
>60 (that is, equal to the world's width), in order to achieve a
>cylindrical world by default.)
>
>Also, there seems to be a problem with the western end and the
>manner in which the pointer is redrawn -- sometimes the (black)
>mask is left on the screen. That is, the underlying world hex
>is not redrawn, leaving patches of black as one pulls the pointer
>away from the western end.
>
>Note that both of these problems also exist with the tcl/tk
>version. Perhaps there is a more fundamental problem with the
>code, at least in the X/Unix version, that is independent of
>the drawing interface?
Actually, Stan ported a lot of the tcltk code to the SDL interface, so any
problems that exist in tcltk are likely to appear in sdlconq as well. So I
guess we will have to deal with these mapping problems eventually. Should
be a lot easier to fix them now, though, when the code is more transparent.
Hans
Hans Ronne
hronne@pp.sbbs.se