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Re: Are cylindrical worlds not fully supported?



> I have seen unusual behavior when panning and when units
> reach the border.  There are three examples that I can
> reproduce.
> 
>      [cut]        
> 
>      3.  If you create, for example, a troop transport and
>          move it to the horizontal edge of the world as seen
>          in the world map portion, you will sometimes "lose"
>          it.  That is, you can still make it perform some
>          actions, such as movement, but it cannot be found
>          in the map view until you move it away from the edge.

       4 And when re-capturing a town placed on an edge, 
         you may produce a segmentation fault

a+
  manu


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