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Re: THE problem with xconq (long)



Java has a little ways to go, IMHO, for serious gaming.  I played with
Java a
bit for tile-based games.  Slow, real real slow.  The display is
klunky.  The computations
are slow.  And memory is sucked down hard.  If you want to create a game
in Java,
it should be small, simple, and well-defined.

What you are better off doing is creating a game server in C/C++, and
maybe
using Java for display and audio purposes.  The graphics primitives are
very
easy to use and work rather nicely (Graphics2D).

Just my $.02.



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