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RE: JConq
- From: "Burke, Martin" <mburke at arbros dot com>
- To: "'A. Rick Anderson '" <arick at pobox dot com>,'xconq7 ' <xconq7 at sources dot redhat dot com>
- Date: Thu, 7 Feb 2002 12:58:57 -0500
- Subject: RE: JConq
I'm not sure 'best practice' is a correct term in this context. Perhaps 'a
common practice' instead.
The reason I mention this is because countless successful board games use
the hex model. I'm not personally invested in the idea of hexes or squares,
but I'm curious about the expected gains from switching over.
Martin
-----Original Message-----
From: A. Rick Anderson
To: xconq7
Sent: 2/7/02 12:08 PM
Subject: JConq
Let me restate this question. Best practices by virtually every
commercially successful strategy game has been to use squares, not
hexagons
as the basis of game design.
If XConq was re-written in Java using a square-based grid system, how
much
of the existing algorithms and games designs would be rendered
worthless.
Stan threw down the gauntlet (not that I didn't deserve it :-), so I am
looking more seriously at the possibilities of a JConq and seeing what
it
would take.
At 09:11 AM 2/7/2002 -0500, A. Rick Anderson wrote:
>What would be the impact of switching from a hexagon mapping system to
a
>rectangular one?
>
>-- A. Rick
>