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Re: Upgrade for "cave.g"
>I looked at the code for "The Cave of Wandering Death" and noticed that,
>according to the author, "It could be much elaborated." So I tried
>elaborating on it.
>
>In my new version, multiple players are supported and can fight over
>control of the cave, sort of like in a typical "conquer the world"
>period (orc holes, nests, and pentagrams can be captured). In addition,
>all items have properties that make them desirable (e.g. a ruby that
>shoots lightning), some of the monster definitions have been modified
>(e.g. elves move faster, imps can move through rock...), and the
>material definitions (food and water) actually work now. I also changed
>most of the graphics; many images now are borrowed from the "Lord of the
>Rings" game.
Great job! I look forward to testing it.
>Is there a place for new games to be sent? Should I send it to this
>list?
You can email stuff that should be checked in either to me or to Jim.
>By the way, does anyone here know who wrote the original "Cave of
>Wandering Death"?
If it doesn't say anything else, probably Stan. He wrote most of the games.
Hans
Hans Ronne
hronne@pp.sbbs.se