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Re: _
- From: Lincoln Peters <peters2000 at mindspring dot com>
- To: Crookednose2001 at aol dot com
- Cc: Xconq mailing list <xconq7 at sources dot redhat dot com>
- Date: 16 Feb 2002 10:47:13 -0800
- Subject: Re: _
- References: <106.d4c13e5.299f80b9@aol.com>
So what kind of image is that?
On Sat, 2002-02-16 at 01:30, Crookednose2001@aol.com wrote:
> So apparently the network code is being fixed .
> Bugs won't go, but at least you're getting rid of tyhe most blatant ones.
> now the real question is: what about Xconq 's interface ?
> My opinion is that it's the major problem. Experience proves that event
> weird, non-coherent interfaces, if they display nice and funny graphics, tend
> to attract more people than old-fashion ones, even if they are
> "well-thought.
> for example, what about Xconq's splash screen ?
> Of course this should be a sensible subject for Stan, and he would scream if
> somebody ever removes his hexes. But be realistic: there's not a single
> nice-looking unit in the whole game !
> So I've had an idea : let's run aXCONQ SPLASH SCREEN CONTEST.
> here's my contribution (mac only).
> I do not intent to replace the original splash screen with this orrible
> thing, but I've designed it in 58 sec.
> This was just to prove that with a tiny effort (less than a minute !) we can
> do some interesting graphics..
> Thanks of considering that question.