This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

Re: CRT Combat Model


Thanks, I saw this and wasn't encouraged.  The form syntax allows 
if/else/end-if statements, but it's not clear if you could put these in a 
table somehow.  I suggested this as a way to simulate a CRT; tedious, but 
perhaps possible if the syntax works.  Is there a code syntax expert in the 
house that can answer this?  For those of us interested in using xconq to 
recreate old Avalon Hill boardgames and the like, this is a real problem.  
I'm very impressed with what xconq offers, but this is one obstacle to 
wargame development that's difficult to work around.  I would also like to 
see relative attacker/defender strength based on hit-points worked in, but 
that looks even tougher to work out.


>This came up just last week.  See
>http://sources.redhat.com/ml/xconq7/2002/ specifically "I'm interested
>in implementing a WW2 division game".
>
>Would be a neat project for someone to work on, but as far as I know
>there isn't a clever way to do it within the existing combat models
>(you might be able to do parts of it, see the above discussion).




_________________________________________________________________
Send and receive Hotmail on your mobile device: http://mobile.msn.com


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]