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Re: CRT Combat Model
- From: "Bill Macon" <pzgndr at hotmail dot com>
- To: kingdon at panix dot com
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 06 Mar 2002 20:24:04 +0000
- Subject: Re: CRT Combat Model
- Bcc:
Thanks, I saw this and wasn't encouraged. The form syntax allows
if/else/end-if statements, but it's not clear if you could put these in a
table somehow. I suggested this as a way to simulate a CRT; tedious, but
perhaps possible if the syntax works. Is there a code syntax expert in the
house that can answer this? For those of us interested in using xconq to
recreate old Avalon Hill boardgames and the like, this is a real problem.
I'm very impressed with what xconq offers, but this is one obstacle to
wargame development that's difficult to work around. I would also like to
see relative attacker/defender strength based on hit-points worked in, but
that looks even tougher to work out.
>This came up just last week. See
>http://sources.redhat.com/ml/xconq7/2002/ specifically "I'm interested
>in implementing a WW2 division game".
>
>Would be a neat project for someone to work on, but as far as I know
>there isn't a clever way to do it within the existing combat models
>(you might be able to do parts of it, see the above discussion).
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