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Re: Death of an advanced unit


On Tue, 2002-06-18 at 23:19, Hans Ronne wrote:
> This is as it should be. acp-independent units don't have acps, so there is
> no way for them to do anything except build new units. Which is not limited
> by available acps. If they could move, they would move for ever.

What if acp-independent units could move, but their movement was limited
by materials?  This is to some extent how spider webs work in "insects"
using the mobility material; they have 1 mobility, but once it's used
up, they're anchored down.  A floating city might get 2 units of
mobility each turn, and once they're exhausted, it can build stuff, but
can't move until it produces more mobility.

Of course, a better solution might be to make it possible for a floating
city to get 2 ACP per turn, but expend zero ACP on a build action.  Or
perhaps it should have one set of ACP's for motion, and another set for
construction.  That would also allow flying cities in "time.g" to fly
and build at the same time (wasn't that suggested in the PROJECTS
file?).


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