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Re: Two more AI bugs
On Fri, 2002-07-05 at 11:32, Jim Kingdon wrote:
> Now, there still is a need for end to end tests (e.g. must cross the
> strait in less than 20 turns), but testing each unit reduces the
> amount of work you need to try to do in the end to end tests.
You know, it seems that every Xconq game I've ever written unearthed at
least one bug in the AI. Perhaps what we need is more people writing
game modules.