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Re: Garrison unit?
- From: Lincoln Peters <peters2000 at mindspring dot com>
- To: Hans Ronne <hronne at pp dot sbbs dot se>
- Cc: Xconq mailing list <xconq7 at sources dot redhat dot com>, Stanley Sutton <sutton at t-surf dot com>
- Date: 29 Jul 2002 17:54:09 -0700
- Subject: Re: Garrison unit?
- References: <l03130300b96b6af59aca@[217.115.38.239]>
On Mon, 2002-07-29 at 16:37, Hans Ronne wrote:
> Well, the terminology is perhaps a little confusing, but it works
> essentially as you already figured out. Thus, you use up (kill) a unit or
> part of a unit when you create another unit such as a city that "needs" a
> garrison. This is how the colonizer disappears in the civ type games. This
> kind of formal garrison has nothing to do with the real garrison of
> defensive units that your city will need later. It is more like a tax on
> unit creation.
Sometimes, hp-to-garrison is also used for capturing units. For
example, in old-empire.g, an army vanishes after successfully capturing
a city.