This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Civ game
- From: Kristoffer Lawson <setok at fishpool dot com>
- To: xconq7 at sources dot redhat dot com
- Date: Thu, 12 Sep 2002 22:16:48 +0300 (EEST)
- Subject: Civ game
I've been quite a fan of Civ-style games, mostly freeciv. However, there
are many problems with freeciv, mostly that there is no interface for
proper macro-management. All units and cities have to be included
separately. I was reading about Xconq and it seemed to resolve many of
those issues with a very nice interface. It even includes a CivII game.
Great!
Unfortunately when selecting various plans I just get "no such command",
so I guess that feature isn't supported for that game? Even "AI Control"
doesn't seem to do anything. Am I missing something?
It would also be good if there was a manual explaining what the various
units actually do in the context of Xconq. F.ex. we all know what to
expect from the various wonder-units, caravans etc. but how they actually
affect the game in Xconq is a bit unclear.
There are many others things as well, like not having the possibility to
set long-term research goals, but those are the most important for the
moment. Especially the plans and AI Control stuff. If there was a
Civ-style game with good ways to avoid micro-management I'd be very
willing to play more of it.
(responses to this email addy as well as I'm not on the mailing list)
/ http://www.fishpool.com/~setok/