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Re: Units question


>Is it possible within Xconq to declare that a unit has attributes (Such as
>Attack, Defense, Avoidance) and write a combat table that uses these
>attributes to determine the effects of combat?

Absolutely. Just include:

(set combat-model 1)

and the kernel will use a Civ-type combat code with absolute attack and
defend  values instead of the relative tables in the default xconq model
(combat-model 0). For an example of a game that uses combat model 1, see
3rd-age.g.

Hans




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