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Re: Transport Questions
- From: Lincoln Peters <sampln at sbcglobal dot net>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: 05 May 2003 22:31:22 -0700
- Subject: Re: Transport Questions
- Organization:
- References: <20030506003933.5452.qmail@web13102.mail.yahoo.com>
I don't know exactly how it works, but a transport can pick up a 0-ACP
unit if it expends 3 ACP's in the process (although it may still pick up
the unit even if it has less than 3 ACP's). The ferry tables probably
would let you alter this behavior, but I don't think it's ever been done
before.
I think that cave.g, cave2.g, and fantasy.g illustrate how this works,
but none of them use the ferry tables. I also believe that 3rd-age.g,
africa.g, panzer.g, roman.g, russian-rev.g, and ww2-adv.g use the ferry
tables, but I don't think any of them do anything like what you're
describing.
I hope that this helps.
On Mon, 2003-05-05 at 17:39, Elijah Meeks wrote:
> I was wondering if someone could give a more in-depth
> explanation of the ferry tables, especially how to
> assign ACP cost to the embark and disembark actions as
> well allowing a 0 ACP unit to embark (If possible).
>
>
>
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