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Re: Doctrine, Plans, Tasks, Standing Orders


> Doctrines are basic principles like how badly should a unit be damaged
> before it heads back for repair. You typically set doctrines for different
> sides as a game module writer.

For example, lib/stdunit.g contains:

    (doctrine default-doctrine
      (construction-run (u* 1))
      (rearm-percent 40)
      (resupply-percent 60)
      (repair-percent 75)
      )

    (doctrine place-doctrine
      (construction-run (u* 99) ((carrier battleship) 3) (nuke 1)))


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