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Re: Doctrine, Plans, Tasks, Standing Orders
> Doctrines are basic principles like how badly should a unit be damaged
> before it heads back for repair. You typically set doctrines for different
> sides as a game module writer.
For example, lib/stdunit.g contains:
(doctrine default-doctrine
(construction-run (u* 1))
(rearm-percent 40)
(resupply-percent 60)
(repair-percent 75)
)
(doctrine place-doctrine
(construction-run (u* 99) ((carrier battleship) 3) (nuke 1)))