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Re: A Couple Questions


> This was discussed on the list last year. If I
> remember correctly, the
> short answer is no. The change-type command is fully
> supported in the
> kernel, and also in the network code. However, the
> corresponding interface
> code is lacking. So until somebody writes it, there
> is no way to execute
> the command.

Ah ha.  That makes sense, because it doesn't complain
about any change-type settings, there just isn't any
change-typing to be done.

> There is no game that uses them, but I think they
> are fully functional.
> Opinions are part of the unit revolt code, and helps
> to decide to what side
> a unit defects. Only a handful of games currently
> use the revolt code, but
> I think it could be more widely used. Perhaps you
> should try it out? For
> details of how it works, see unit_revolt in run2.c
> (reading the kernel code
> is usually the best way to figure out a feature).

I'll take a look at it.

> * Weather, including temperature, winds and clouds.
> I think many users were
> unaware of this feature because it was only fully
> supported in the Mac
> interface. However, I added support in the tcltk
> code recently. For an
> example of a game that uses weather, se Napoleon
> (the base module, not the
> Austrian campaign).

I'm leary of utilizing clouds, simply because of how
they look.  Is there any way to improve their
appearance?  Is it in an imf somewhere?


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