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Re: A Couple Questions
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: Hans Ronne <hronne at telia dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Tue, 24 Jun 2003 12:41:29 -0700 (PDT)
- Subject: Re: A Couple Questions
> This was discussed on the list last year. If I
> remember correctly, the
> short answer is no. The change-type command is fully
> supported in the
> kernel, and also in the network code. However, the
> corresponding interface
> code is lacking. So until somebody writes it, there
> is no way to execute
> the command.
Ah ha. That makes sense, because it doesn't complain
about any change-type settings, there just isn't any
change-typing to be done.
> There is no game that uses them, but I think they
> are fully functional.
> Opinions are part of the unit revolt code, and helps
> to decide to what side
> a unit defects. Only a handful of games currently
> use the revolt code, but
> I think it could be more widely used. Perhaps you
> should try it out? For
> details of how it works, see unit_revolt in run2.c
> (reading the kernel code
> is usually the best way to figure out a feature).
I'll take a look at it.
> * Weather, including temperature, winds and clouds.
> I think many users were
> unaware of this feature because it was only fully
> supported in the Mac
> interface. However, I added support in the tcltk
> code recently. For an
> example of a game that uses weather, se Napoleon
> (the base module, not the
> Austrian campaign).
I'm leary of utilizing clouds, simply because of how
they look. Is there any way to improve their
appearance? Is it in an imf somewhere?
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