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Re: display centering
- From: Hans Ronne <hronne at comhem dot se>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: xconq7 at sources dot redhat dot com
- Date: Fri, 10 Oct 2003 18:13:58 +0200
- Subject: Re: display centering
- References: <20031010140438.GA4275@leonardo>
>Hi again,
>
>On Sat, 11 Oct 2003, Peter Garrone wrote:
>
>> When the turn is finished, the AI player does its thing off-screen so
>> to speak, which is all a bit boring. I have tried the following simple
>> patch a bit which re-centers the screen whenever the ai player does
>> any combat.
>
>I haven't tried your patch yet, but one of my concerns would be
>that things would get re-centered twice if you have follow-action
>on, and are viewing an attack on one of your own units. Another
>concern would be: how annoying is it if the turns are progressing
>simultaneously rather than sequentially?
Yes. There is another consideration, too. In games with several sides and
many units, the game slows down to a crawl if everything the AI does
offscreen is shown. This is because the hit-unit-animations are the by far
the most time-consuming parts of the game (somehting like 95% of the total
time). I posted some profiling data on this about one year ago.
Hans